AoeStats
← Valenp34

Mountain Pass

517099627Analyzed
2v2 RM · 9d ago on Oct 29, 2026· 65m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Armenians · Vietnam
1234
+17
🇻🇳 Koreans · Vietnam
1180
+20
vs
🇦🇷 Vietnamese · Argentina
1272
-19
🇲🇽 Gurjaras · Mexico
1241
-18
Player eAPM Actions Feudal Castle Imperial Opening
52 3,398 13:21 19:53 — ⚔ Scouts FC
41 2,657 12:52 25:51 44:03 ⚔ Scout Rush
41 2,711 12:13 28:05 51:08 ⚔ Archer Rush
31 2,005 14:39 25:57 58:45 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,355 21,480 11,175 2,550 64,560 68,529
18,810 26,564 16,160 950 62,484 62,376
20,625 19,215 16,115 850 56,805 59,337
12,640 24,181 8,405 4,705 49,931 54,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.