AoeStats
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Arena

517093671Analyzed
2v2 RM · 9d ago on Oct 29, 2026· 50m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Berbers · Chile
1312
+14
🇺🇸 Teutons · United States
1301
+15
vs
🇦🇷 Burmese · Argentina
1287
-15
🇲🇽 Lithuanians · Mexico
1255
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,632 8:37 24:45 36:56 ⚔ Towers FC
45 2,286 9:09 18:00 31:59 ⚔ Scouts FC
43 2,180 9:28 27:05 41:05 ⛏ Fast Castle
26 1,325 11:49 15:52 32:41 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
34,810 16,303 17,395 2,900 71,408 85,452
30,565 20,327 9,310 2,835 63,037 65,823
19,770 18,905 7,990 1,760 48,425 62,124
12,905 15,755 8,980 1,955 39,595 42,546
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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