AoeStats
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Black Forest

515180823Analyzed
2v2 RM · 17d ago on Oct 21, 2026· 50m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1336
+15
🇺🇸 Japanese · United States
1311
+16
vs
🇨🇴 Goths · Colombia
1323
-17
🇦🇷 Italians · Argentina
1285
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,920 9:48 18:06 28:48 ⛏ Fast Castle
35 1,759 14:55 19:01 23:53 ⚔ M@A FC into Fast Imp
32 1,605 10:25 40:22 44:24 ⛏ Fast Castle
30 1,522 15:11 21:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,895 18,840 16,070 3,245 67,050 72,893
27,180 7,849 14,995 1,050 51,074 50,726
8,775 8,936 3,295 2,755 23,761 41,092
6,650 7,596 1,150 1,605 17,001 16,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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