AoeStats
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Oasis

515176205Analyzed
2v2 RM · 17d ago on Oct 21, 2026· 44m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1522
+7
🇺🇸 Saxons · United States
1511
+8
vs
🇨🇴 Persians · Colombia
1331
-8
🇦🇷 Ethiopians · Argentina
1292
-7
Player eAPM Actions Feudal Castle Imperial Opening
48 2,140 9:10 20:12 30:39 ⚔ Scouts into Skirms
37 1,651 10:13 20:17 35:12 ⚔ Scout Rush
34 1,497 9:12 18:29 34:17 ⚔ M@A Rush
25 1,130 10:37 21:41 34:18 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,950 11,812 9,800 1,630 47,192 49,820
16,870 17,941 8,700 2,800 46,311 48,723
15,110 11,478 8,090 950 35,628 39,335
9,190 8,738 6,275 1,400 25,603 25,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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