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514965789Analyzed
4v4 RM · 17d ago on Oct 20, 2026· 48m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Shu · Peru
1571
+7
🇲🇽 Vietnamese · Mexico
1327
+15
🇨🇱 Burmese · Chile
1279
+17
🇲🇽 Teutons · Mexico
1159
+21
vs
🇨🇴 Spanish · Colombia
1349
-17
🇲🇽 Malay · Mexico
1311
-15
🇦🇷 Hindustanis · Argentina
1291
-14
🇦🇷 Koreans · Argentina
1290
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,529 10:03 14:38 41:20 ⚔ FC into Archers
46 2,241 11:13 16:32 43:01 ⛏ Fast Castle
46 2,218 9:09 24:12 41:16 ⚔ Archer Rush
40 1,911 8:29 20:25 44:05 ⚔ Scout Rush
40 1,942 9:46 18:19 38:24 ⚔ M@A Rush
32 1,528 10:33 14:50 44:58 ⛏ Fast Castle
30 1,457 9:27 26:52 — ⚔ Archers into Skirms
20 984 10:37 29:02 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,395 11,885 12,530 2,900 57,710 59,101
25,345 7,065 16,820 300 49,530 51,282
14,170 18,447 14,355 2,175 49,147 54,216
25,410 10,585 7,780 1,830 45,605 46,872
20,350 7,720 10,615 2,900 41,585 45,448
10,015 11,716 9,110 1,455 32,296 37,626
10,690 11,051 4,905 1,680 28,326 30,033
5,525 5,618 2,060 360 13,563 13,564
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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