AoeStats
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Golden Pit

513967513Analyzed
3v3 RM · 5d ago on Oct 16, 2026· 44m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
1311
+13
🇦🇷 Persians · Argentina
1279
+14
🇲🇽 Hindustanis · Mexico
1268
+15
vs
🇨🇴 Inca · Colombia
1267
-15
🇺🇸 Vikings · United States
1238
-14
🇪🇨 Byzantines · Ecuador
1221
-13
Player eAPM Actions Feudal Castle Imperial Opening
66 2,973 9:01 23:22 38:37 ⚔ Archers into Skirms
49 2,185 9:08 23:49 — ⚔ Archers into Skirms
44 1,961 9:39 24:42 — ⚔ Scout Rush
44 1,992 9:06 26:05 — ⚔ Scout Rush
35 1,592 9:25 23:42 40:51 ⚔ Champi Rush
22 987 11:14 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
13,795 16,852 8,045 2,870 41,562 47,640
17,940 12,099 6,950 1,730 38,719 41,798
18,405 11,442 4,680 2,775 37,302 39,374
17,810 9,984 8,480 990 37,264 42,846
6,265 8,336 3,520 1,450 19,571 19,772
3,710 3,806 1,360 0 8,876 9,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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