AoeStats
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Arena

513950953Analyzed
2v2 RM · 5d ago on Oct 16, 2026· 43m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1401
+12
🇺🇸 Mongols · United States
1234
+19
vs
🇦🇷 Magyars · Argentina
1308
-16
🇲🇽 Ethiopians · Mexico
1295
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,907 10:20 14:27 35:33 ⛏ Fast Castle
38 1,662 10:24 14:48 27:31 ⛏ Fast Castle
37 1,607 11:49 15:33 — ⛏ Fast Castle
20 889 10:39 15:05 32:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,050 15,205 16,560 950 51,765 52,247
16,905 13,041 8,010 1,730 39,686 44,146
13,825 8,325 9,460 2,825 34,435 36,448
9,025 11,248 4,825 1,430 26,528 29,577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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