AoeStats
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Arena

513940717Analyzed
2v2 RM · 22d ago on Oct 16, 2026· 46m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1275
+17
🇦🇺 Armenians · Australia
1238
+19
vs
🇦🇷 Armenians · Argentina
1310
-18
🇲🇽 Byzantines · Mexico
1297
-18
Player eAPM Actions Feudal Castle Imperial Opening
62 2,908 8:38 26:17 41:18 ⛏ Fast Castle
49 2,306 9:21 30:30 — ⚔ Skirms into Archers
41 1,909 12:47 25:37 — ⚔ M@A Rush
40 1,861 8:52 24:32 35:28

Resources

Player Food Wood Gold Stone Spent Collected
19,840 13,035 8,870 125 41,870 44,465
17,365 11,285 6,430 2,085 37,165 38,109
17,195 11,375 5,355 1,225 35,150 47,232
7,975 11,225 8,520 1,130 28,850 29,863
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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