AoeStats
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Nomad

513921745Analyzed
3v3 RM · 21d ago on Oct 15, 2026· 55m 38s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Berbers · Colombia
1341
+14
🇦🇷 Hindustanis · Argentina
1311
+15
🇷🇺 Slavs · Russia
1242
+19
vs
🇦🇷 Khitans · Argentina
1353
-18
🇦🇷 Shu · Argentina
1342
-18
🇲🇽 Aztecs · Mexico
1201
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,894 13:49 17:58 35:57 ⛏ Fish Boom FC
34 1,886 12:57 20:25 45:44 ⚔ Fish Boom into Fire Galleys into Scouts FC
33 1,861 14:26 18:39 31:46 ⛏ Fish Boom FC
31 1,710 17:23 21:48 37:03 ⛏ Fish Boom FC
25 1,402 13:46 24:00 47:21 ⛏ Fish Boom
25 1,390 12:45 17:18 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,875 21,980 14,975 3,750 81,580 92,027
29,605 20,325 12,965 5,585 68,480 77,959
33,795 15,875 7,715 1,300 58,685 60,869
15,100 22,138 13,930 2,150 53,318 56,677
17,900 10,573 7,145 5,150 40,768 42,339
15,170 18,035 4,315 2,250 39,770 41,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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