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African Clearing

512554153Analyzed
4v4 RM · 4d ago on Oct 10, 2026· 44m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1365
+11
🇦🇷 Spanish · Argentina
1319
+13
🇲🇽 Lithuanians · Mexico
1296
+14
🇨🇱 Magyars · Chile
1241
+15
vs
🇦🇷 Japanese · Argentina
1270
-14
🇵🇪 Mongols · Peru
1264
-14
🇵🇪 Huns · Peru
1229
-13
🇨🇴 Berbers · Colombia
1215
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,407 12:36 23:57 — ⚔ M@A Rush
44 1,977 14:19 29:50 — ⚔ Scout Rush
43 1,895 11:59 22:29 — ⚔ Scout Rush
34 1,517 13:38 18:40 — ⚔ Scouts FC
32 1,418 12:26 22:26 — ⚔ Scout Rush
31 1,400 13:39 17:52 — ⛏ Fast Castle
28 1,237 14:00 27:10 38:50 ⚔ Scout Rush
23 1,045 14:06 19:41 40:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,215 11,287 9,370 1,600 41,472 45,621
11,395 14,250 7,160 1,900 34,705 42,475
15,390 9,256 7,765 1,745 34,156 37,453
13,490 13,191 3,875 1,705 32,261 33,145
11,180 10,783 2,500 980 25,443 26,789
6,740 6,280 3,335 1,700 18,055 20,851
4,350 6,177 3,475 420 14,422 14,171
6,190 4,289 1,090 200 11,769 12,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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