AoeStats
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Arena

512482129Analyzed
3v3 RM · 5d ago on Oct 9, 2026· 24m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
1380
+10
🇨🇴 Wu · Colombia
1312
+12
🇦🇷 Persians · Argentina
1288
+12
vs
🇳🇿 Khmer · New Zealand
1239
-12
🇬🇧 Bohemians · United Kingdom
1223
-11
🇬🇧 Japanese · United Kingdom
1219
-11
Player eAPM Actions Feudal Castle Imperial Opening
83 2,048 11:44 18:52 — ⚔ Scout Rush
39 958 10:54 16:57 — ⛏ Fast Castle
34 842 8:58 — —
34 828 11:02 13:43 — ⛏ Fast Castle
32 782 12:08 16:40 — ⛏ Fast Castle
30 734 10:32 14:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,505 4,900 1,515 200 13,120 13,361
7,375 4,025 1,500 200 13,100 12,951
4,595 4,105 2,045 100 10,845 11,210
4,750 3,940 450 750 9,890 12,028
3,620 2,875 390 490 7,375 7,515
2,300 1,840 50 580 4,770 5,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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