AoeStats
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African Clearing

512473374Analyzed
3v3 RM · 27d ago on Oct 9, 2026· 55m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Franks · Colombia
1363
+17
🇨🇴 Spanish · Colombia
1292
+20
🇦🇷 Berbers · Argentina
1268
+20
vs
🇨🇱 Danes · Chile
1391
-20
🇨🇱 Khmer · Chile
1380
-19
🇨🇱 Gurjaras · Chile
1352
-18
Player eAPM Actions Feudal Castle Imperial Opening
47 2,629 12:12 20:58 44:31 ⚔ Scout Rush
47 2,615 15:10 18:51 — ⛏ Fast Castle
42 2,360 13:40 30:59 54:42 ⚔ Archer Rush
40 2,216 13:35 17:14 38:19 ⛏ Fast Castle
38 2,090 13:34 17:46 41:58 ⛏ Fast Castle
29 1,627 12:46 18:02 37:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,920 18,354 18,005 3,650 63,929 65,771
30,480 14,695 12,545 4,050 61,770 66,315
28,525 15,048 12,215 3,205 58,993 71,833
15,430 16,495 2,010 2,175 36,110 38,467
14,020 10,429 2,925 1,550 28,924 32,079
11,535 6,430 4,110 1,250 23,325 23,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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