AoeStats
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Nomad

512465341Analyzed
2v2 RM · 24d ago on Oct 9, 2026· 37m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
1278
+14
🇦🇷 Maya · Argentina
1253
+15
vs
🇸🇪 Malay · Sweden
1300
-17
🇸🇪 Saxons · Sweden
1173
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 1,672 11:53 18:52 — ⛏ Fish Boom FC
40 1,516 12:32 25:38 36:12 ⚔ M@A into Archers
33 1,231 13:09 17:24 — ⛏ Fish Boom FC
28 1,045 12:49 20:56 — ⚔ Fish Boom FC into Towers

Resources

Player Food Wood Gold Stone Spent Collected
9,625 6,065 3,820 3,455 22,965 23,541
7,700 8,534 6,235 225 22,694 23,316
6,705 8,325 2,000 1,935 18,965 19,664
5,900 8,979 1,295 1,330 17,504 18,009
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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