AoeStats
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Nomad

512457182Analyzed
2v2 RM · 27d ago on Oct 9, 2026· 50m 34s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1331
+14
🇹🇼 Huns · Taiwan
1281
+15
vs
🇨🇴 Spanish · Colombia
1293
-15
🇦🇷 Vietnamese · Argentina
1267
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,684 12:56 22:22 46:09 ⚔ Fish Boom into Scouts
40 2,006 13:46 18:03 46:35 ⛏ Fish Boom FC
38 1,908 14:06 19:07 40:05 ⛏ Fish Boom FC
38 1,926 12:53 17:07 40:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,165 21,669 16,300 2,675 69,809 71,321
15,675 18,845 9,020 3,230 46,770 47,535
17,175 10,154 9,045 4,530 40,904 41,711
18,390 12,231 7,015 1,990 39,626 45,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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