AoeStats
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Arena

505755388Analyzed
4v4 RM · 2mo ago on Sep 10, 2026· 33m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Romans · Colombia
1337
+14
🇦🇷 Hindustanis · Argentina
1332
+14
🇨🇴 Chinese · Colombia
1268
+17
🇲🇽 Italians · Mexico
1245
+18
vs
🇸🇪 Bohemians · Sweden
1323
-17
🇫🇷 Britons · France
1304
-16
🇪🇬 Poles · Egypt
1263
-15
🇦🇷 Persians · Argentina
1262
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 1,985 12:19 16:58 22:19 ◆ FC into Fast Imp
56 1,885 10:54 24:40 — ⛏ Fast Castle
33 1,098 11:07 15:59 — ⛏ Fast Castle
33 1,106 11:00 15:24 — ⛏ Fast Castle
32 1,085 10:02 15:13 — ⛏ Fast Castle
27 919 8:24 23:08 — ⛏ Fast Castle
25 845 12:38 16:19 21:57 ◆ FC into Fast Imp
24 803 10:36 15:43 30:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,995 11,305 4,050 850 27,200 30,259
12,450 7,870 4,610 855 25,785 27,855
8,330 7,299 5,115 755 21,499 24,782
10,250 5,897 3,430 10 19,587 20,646
6,800 4,870 2,730 2,810 17,210 18,659
5,780 5,565 2,030 1,500 14,875 17,709
6,050 6,191 1,850 775 14,866 16,346
5,775 3,760 250 1,175 10,960 12,801
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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