AoeStats
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Nomad

505156234Analyzed
3v3 RM · 2mo ago on Sep 8, 2026· 44m 45s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1260
+11
🇨🇴 Mongols · Colombia
1204
+14
🇲🇽 Koreans · Mexico
1169
+15
vs
🇺🇸 Hindustanis · United States
1162
-14
🇺🇸 Celts · United States
1155
-13
🇹🇼 Berbers · Taiwan
1146
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,324 13:25 17:31 42:15 ⛏ Fish Boom FC
29 1,308 13:21 21:52 43:32 ⛏ Fish Boom FC
26 1,169 15:28 20:06 39:27 ⛏ Fish Boom FC
25 1,125 13:29 19:18 40:36 ⛏ Fish Boom FC
23 1,012 13:46 22:21 — ⛏ Fish Boom into Galleys FC
22 990 19:41 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,280 18,761 9,565 2,485 46,091 49,892
6,550 17,229 6,535 2,900 33,214 35,066
13,100 10,645 5,975 2,105 31,825 39,490
9,940 10,141 3,745 3,300 27,126 27,346
8,615 7,208 3,385 2,630 21,838 21,689
5,325 5,150 250 970 11,695 11,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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