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Black Forest

518166310Analyzed
4v4 RM · 8d ago on Nov 2, 2026· 46m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
972
+6
🇹🇼 Vietnamese · Taiwan
959
+6
🇨🇳 Celts · China
888
+8
🇧🇷 Khmer · Brazil
824
+11
vs
🇨🇦 Spanish · Canada
763
-9
🇺🇸 Hindustanis · United States
720
-8
🇺🇸 Inca · United States
698
-7
🇹🇷 Gurjaras · Türkiye
670
-7
Player eAPM Actions Feudal Castle Imperial Opening
53 2,470 11:32 17:05 — ⛏ Fast Castle
29 1,360 10:50 17:52 33:45 ⛏ Fish Boom FC
25 1,171 11:09 17:49 34:20 ⛏ Fast Castle
19 861 9:31 21:27 — ⚔ Champis into Archers
12 548 13:25 18:08 40:25 ⛏ Fast Castle
12 558 10:35 19:28 29:49 ⛏ Fast Castle
11 523 15:32 21:50 38:41 ⛏ Fast Castle
8 394 15:34 27:19 38:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,220 19,380 14,705 1,050 67,355 73,821
26,030 27,385 10,935 1,050 65,400 97,635
20,690 15,434 7,955 3,570 47,649 58,462
22,085 14,087 9,675 1,625 47,472 65,110
12,425 14,399 8,560 2,080 37,464 42,767
17,490 10,190 6,100 2,900 36,680 42,840
8,710 7,826 3,635 1,525 21,696 26,622
9,150 7,215 2,800 2,150 21,315 22,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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