AoeStats
← jimboneko

African Clearing

511463524Analyzed
2v2 RM · 10d ago on Oct 5, 2026· 64m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Berbers · Mexico
1330
+21
🇺🇸 Mongols · United States
1298
+22
vs
🇹🇼 Magyars · Taiwan
1488
-24
🇨🇦 Mongols · Canada
1372
-19
Player eAPM Actions Feudal Castle Imperial Opening
67 4,347 13:16 17:04 56:22 ⛏ Fast Castle
49 3,146 11:31 22:47 36:20 ⚔ Scout Rush
42 2,696 12:41 17:20 38:48 ⛏ Fast Castle
35 2,249 12:18 27:15 43:26 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,910 37,730 20,860 3,750 94,250 97,529
43,815 22,675 17,805 4,400 88,695 94,371
29,730 25,245 15,125 5,055 75,155 80,296
29,185 22,715 11,920 4,545 68,365 78,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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