AoeStats
← Marcell D'Avis

Arena

514880225Analyzed
3v3 RM · 15h ago on Oct 19, 2026· 39m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Britons · Netherlands
1347
+14
🇺🇸 Celts · United States
1314
+15
🇮🇹 Franks · Italy
1237
+18
vs
🇩🇪 Cumans · Germany
1330
-17
🇩🇪 Malay · Germany
1276
-15
🇩🇪 Bohemians · Germany
1266
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,418 10:36 14:50 31:28 ⛏ Fast Castle
32 1,266 10:44 15:00 29:45 ⛏ Fast Castle
31 1,246 10:05 20:20 32:19 ⛏ Fast Castle
30 1,216 10:35 15:10 32:04 ⛏ Fast Castle
30 1,179 11:31 16:38 33:17 ⛏ Fast Castle
30 1,207 11:01 16:04 29:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,960 16,230 11,760 2,380 53,330 56,937
18,230 17,315 10,950 2,310 48,805 53,179
21,490 16,940 6,710 1,630 46,770 52,956
25,335 11,340 6,690 2,345 45,710 51,967
16,345 12,760 7,490 2,110 38,705 40,634
17,970 10,650 8,450 1,600 38,670 47,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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