AoeStats
← Mr. Timn

Black Forest

514312331Analyzed
2v2 RM · 1d ago on Oct 17, 2026· 35m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Khmer · Israel
1171
+14
🇵🇪 Burmese · Peru
1167
+14
vs
🇺🇸 Britons · United States
1120
-14
🇺🇸 Burgundians · United States
1120
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 1,943 9:43 15:23 — ⛏ Fast Castle
34 1,213 9:50 19:11 33:41 ⚔ Archer Rush
29 1,030 12:31 18:54 — ⛏ Fast Castle
20 715 11:35 23:11 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
6,810 11,624 9,535 0 27,969 28,183
10,635 7,202 3,275 1,075 22,187 22,671
7,655 6,638 1,035 1,255 16,583 18,964
8,815 5,476 800 1,010 16,101 17,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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