AoeStats
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Arena

506988731Analyzed
2v2 RM · 18d ago on Sep 16, 2026· 44m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
964
+11
🇺🇸 Portuguese · United States
912
+13
🇺🇸 Magyars · United States
856
-34
🇺🇸 Bohemians · United States
850
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,769 10:34 14:52 27:49 ⛏ Fast Castle
34 1,531 10:10 17:18 31:18 ⛏ Fast Castle
17 775 11:34 17:39 35:44 ⛏ Fast Castle
14 608 13:01 27:22 —

Resources

Player Food Wood Gold Stone Spent Collected
17,920 24,915 7,470 4,450 54,755 63,857
19,300 12,885 10,185 1,570 43,940 45,684
14,730 12,730 5,135 850 33,445 45,428
8,925 4,650 1,670 1,500 16,745 19,040
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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