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514672183Analyzed
2v2 RM · 16h ago on Oct 18, 2026· 48m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
749
+20
🇮🇳 Khmer · India
745
+20
vs
🇫🇷 Teutons · France
852
-28
🇫🇷 Britons · France
814
-35
Player eAPM Actions Feudal Castle Imperial Opening
33 1,607 11:13 16:33 39:41 ⛏ Fast Castle
29 1,416 11:39 19:17 43:21 ⛏ Fast Castle
20 968 11:37 18:29 43:52 ⛏ Fast Castle
20 989 10:48 21:53 38:48 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,325 11,175 7,185 2,095 40,780 53,790
16,370 10,284 8,445 2,800 37,899 44,817
11,510 12,325 6,290 2,535 32,660 37,859
8,270 12,144 6,575 2,340 29,329 31,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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