AoeStats
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Black Forest

514654259Analyzed
2v2 RM · 17h ago on Oct 18, 2026· 82m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇰 Spanish · Sri Lanka
872
+16
🇺🇸 Mongols · United States
824
+17
vs
🇫🇷 Teutons · France
876
-24
🇫🇷 Britons · France
844
-30
Player eAPM Actions Feudal Castle Imperial Opening
29 2,367 12:04 18:18 48:03 ⛏ Fast Castle
23 1,901 11:39 18:08 37:23 ⛏ Fast Castle
19 1,570 12:11 18:20 34:19 ⛏ Fast Castle
12 1,019 13:52 22:01 43:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,820 24,672 16,535 2,900 100,927 124,319
41,030 27,558 23,410 3,235 95,233 107,135
25,685 35,703 19,850 5,160 86,398 92,535
23,765 26,786 29,075 4,500 84,126 101,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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