AoeStats
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Oasis

514644025Analyzed
2v2 RM · 17h ago on Oct 18, 2026· 60m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
853
+23
🇫🇷 Britons · France
814
+30
vs
🇳🇱 Britons · Netherlands
845
-16
🇳🇱 Goths · Netherlands
794
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,801 10:03 20:30 35:50 ⛏ Fast Castle
26 1,572 10:07 22:13 37:53 ⚔ Scout Rush
14 821 13:09 20:00 40:30 ⛏ Fast Castle
10 633 11:54 19:18 41:47

Resources

Player Food Wood Gold Stone Spent Collected
19,470 24,859 14,930 3,940 63,199 67,146
15,875 16,476 14,130 2,900 49,381 58,955
20,605 10,096 8,040 2,150 40,891 77,421
14,425 8,580 4,020 2,800 29,825 34,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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