AoeStats
← Rils

Arabia

514640292Analyzed
2v2 RM · 18h ago on Oct 18, 2026· 19m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
868
+16
🇵🇪 Turks · Peru
840
+17
vs
🇫🇷 Teutons · France
880
-27
🇫🇷 Britons · France
848
-34
Player eAPM Actions Feudal Castle Imperial Opening
24 464 10:58 — — ⚔ Archer Rush
23 441 11:42 — — ⚔ Scouts FC
21 411 10:31 — — ⛏ Fast Castle
11 202 11:32 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,525 3,155 865 0 6,545 7,867
3,775 2,355 250 0 6,380 6,919
2,850 2,548 250 0 5,648 5,505
3,070 2,025 250 0 5,345 7,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.