AoeStats
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Nomad

514637466Analyzed
2v2 RM · 23h ago on Oct 18, 2026· 14m 20s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
923
+15
🇨🇱 Lithuanians · Chile
915
+15
vs
🇫🇷 Teutons · France
907
-27
🇫🇷 Britons · France
879
-31
Player eAPM Actions Feudal Castle Imperial Opening
35 497 14:02 — — ⛏ Fish Boom
25 363 — — —
18 257 13:18 — — ⚔ Fish Boom into M@A
16 223 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,125 1,785 145 225 4,280 3,684
1,850 2,027 0 100 3,977 3,649
1,750 1,070 70 100 2,990 2,648
1,000 915 50 100 2,065 2,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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