AoeStats
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Arabia

518222142Analyzed
3v3 RM · 4d ago on Nov 2, 2026· 48m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Poles · Hong Kong SAR China
1271
+13
🇨🇳 Huns · China
1238
+15
🇨🇳 Spanish · China
1134
+18
vs
🇻🇳 Britons · Vietnam
1249
-17
🇹🇼 Huns · Taiwan
1188
-15
🇪🇸 Spanish · Spain
1172
-14
Player eAPM Actions Feudal Castle Imperial Opening
71 3,458 8:36 19:36 41:02 ⚔ Scout Rush
50 2,443 9:27 20:25 38:39 ⚔ Scout Rush
49 2,373 9:23 21:18 — ⚔ Scout Rush
42 2,067 10:42 23:47 46:09 ⚔ Scout Rush
40 1,952 10:51 15:05 36:55 ⛏ Fast Castle
37 1,815 9:09 24:31 43:31 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,210 16,917 7,565 1,685 45,377 49,521
20,925 7,970 14,695 1,400 44,990 47,225
14,420 11,461 10,105 850 36,836 43,462
16,340 11,149 3,995 1,935 33,419 35,624
13,230 12,848 2,510 1,700 30,288 33,401
14,625 5,260 6,090 2,250 28,225 30,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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