AoeStats
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MegaRandom

513414917Analyzed
4v4 RM · 1d ago on Oct 13, 2026· 5m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Chinese · Netherlands
1137
+14
🇪🇸 Mongols · Spain
1098
+16
🇩🇪 Spanish · Germany
1080
+17
🇧🇷 Turks · Brazil
1047
+18
vs
🇹🇼 Spanish · Taiwan
1111
-17
🇹🇼 Turks · Taiwan
1094
-16
🇨🇳 Celts · China
1091
-16
🇩🇪 Wu · Germany
1089
-16
Player eAPM Actions Feudal Castle Imperial Opening
72 374 — — —
39 203 — — —
33 170 — — —
22 113 — — —
21 111 — — —
5 28 — — —
1 3 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 250 0 0 1,150 969
600 275 50 0 925 612
800 100 0 0 900 1,058
600 225 0 0 825 753
650 100 0 0 750 935
200 25 0 0 225 302
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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