AoeStats
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Arena

508666105Analyzed
4v4 RM · 24d ago on Sep 23, 2026· 3m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
1251
+18
🇳🇱 Bohemians · Netherlands
1248
+18
🇨🇱 Shu · Chile
1238
+18
🇨🇷 Georgians · Costa Rica
1191
+19
vs
🇨🇳 Franks · China
1587
-29
🇨🇳 Vietnamese · China
1228
-16
1183
-14
🇨🇳 Chinese · China
1167
-14
Player eAPM Actions Feudal Castle Imperial Opening
86 295 — — —
62 213 — — —
49 170 — — —
46 158 — — —
38 130 — — —
23 78 — — —
23 79 — — —
20 68 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 100 0 0 700 488
500 100 0 0 600 556
420 155 0 0 575 553
400 100 0 0 500 606
300 100 0 0 400 495
250 100 0 0 350 397
200 0 0 0 200 259
0 0 0 0 0 176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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