AoeStats
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Coastal Forest

511124986Analyzed
2v2 RM · 6h ago on Oct 3, 2026· 57m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Koreans · Spain
958
+15
🇪🇸 Malians · Spain
954
+16
🇨🇱 Goths · Chile
974
-17
🇲🇽 Varangians · Mexico
916
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 3,600 10:07 23:19 43:10 ⚔ Scout Rush
42 2,455 9:25 21:01 50:35 ⚔ Scout Rush
29 1,696 13:20 20:49 39:19 ⚔ Fish Boom into Archers
24 1,384 10:36 25:08 51:42 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,980 14,945 17,500 2,450 78,875 86,053
17,360 19,281 10,295 1,600 48,536 49,038
11,375 23,012 7,945 4,275 46,607 52,415
21,005 13,513 6,510 255 41,283 47,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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