AoeStats
← Von Bicyclestein

Michi

514912967Analyzed
1v1 RM · 9h ago on Oct 19, 2026· 49m 38s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Teutons · Chile
1024
+15
vs
🇧🇪 Inca · Belgium
1011
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,588 8:30 13:39 29:25 ⛏ Fast Castle
11 568 10:00 14:52 34:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,095 21,375 17,470 5,820 78,760 85,404
37,360 19,115 15,950 4,270 76,695 94,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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