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503350737Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 23m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Spanish · United Kingdom
1054
+14
🇮🇳 Malay · India
1045
+15
🇧🇷 Teutons · Brazil
1015
+16
🇩🇪 Hindustanis · Germany
986
+17
vs
🇮🇳 Franks · India
1032
-16
🇻🇳 Byzantines · Vietnam
1017
-16
🇨🇳 Teutons · China
1010
-15
🇨🇳 Khmer · China
1010
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 637 10:41 16:28 — ⛏ Fast Castle
21 501 10:07 15:32 — ⛏ Fast Castle
20 464 10:04 17:52 — ⛏ Fast Castle
20 479 11:40 14:45 — ⛏ Fast Castle
19 437 11:19 18:09 — ⛏ Fast Castle
17 409 11:46 16:56 — ⛏ Fast Castle
15 351 13:04 21:16 — ⛏ Fast Castle
9 204 10:29 19:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,850 2,525 3,980 0 15,355 15,719
7,140 3,180 250 870 11,440 13,025
5,145 3,530 240 1,075 9,990 10,549
4,800 3,715 250 300 9,065 10,634
4,015 3,095 1,070 750 8,930 9,768
4,920 3,220 250 375 8,765 10,865
5,025 3,160 250 200 8,635 11,204
4,000 2,495 250 755 7,500 10,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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