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Arena

514550687Analyzed
3v3 RM · 1d ago on Oct 18, 2026· 35m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Cumans · Australia
1235
+13
🇦🇺 Ethiopians · Australia
1151
+16
🇦🇺 Saxons · Australia
1145
+17
vs
🇮🇹 Romans · Italy
1184
-16
🇨🇳 Franks · China
1168
-16
🇫🇷 Italians · France
1139
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,687 11:40 16:08 — ⛏ Fast Castle
43 1,513 8:50 23:47 — ⛏ Fast Castle
38 1,330 10:51 14:34 33:16 ⛏ Fast Castle
37 1,303 12:17 21:27 32:56 ⚔ M@A Rush
36 1,271 8:54 23:52 — ⚔ Archer Rush
27 968 11:01 14:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,260 8,343 7,445 850 30,898 32,550
7,650 11,585 6,910 200 26,345 27,547
10,100 9,495 4,055 950 24,600 28,067
9,400 8,799 860 2,975 22,034 24,662
10,230 6,610 2,265 1,130 20,235 23,367
9,110 6,115 2,790 880 18,895 23,649
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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