AoeStats
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Nomad

511175329Analyzed
3v3 RM · 14d ago on Oct 4, 2026· 27m 54s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Wei · Australia
1224
+12
🇦🇺 Italians · Australia
1123
+16
🇦🇺 Mapuche · Australia
1069
+17
vs
🇺🇸 Spanish · United States
1125
-15
🇺🇸 Saxons · United States
1113
-15
🇺🇸 Vietnamese · United States
1109
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,156 14:26 18:25 — ⛏ Fish Boom FC
37 1,030 13:40 20:28 — ⚔ Fish Boom into Scouts
31 867 11:44 27:07 — ⛏ Fish Boom into Fire Galleys into Galleys FC
24 663 13:06 20:20 — ⚔ Fish Boom FC into Archers
21 599 15:07 19:03 — ⛏ Fish Boom FC
20 561 14:21 21:31 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
7,395 6,317 1,165 300 15,177 15,436
5,400 6,585 2,120 850 14,955 15,213
5,230 4,405 1,360 1,600 12,595 12,983
4,400 5,953 1,065 1,075 12,493 15,813
3,775 4,009 680 920 9,384 9,547
3,320 4,370 445 1,200 9,335 9,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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