AoeStats
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Baltic

511168603Analyzed
3v3 RM · 16d ago on Oct 4, 2026· 51m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Lithuanians · Brazil
1130
+17
🇵🇪 Vikings · Peru
1120
+18
🇲🇽 Cumans · Mexico
1091
+19
vs
🇦🇺 Wei · Australia
1246
-22
🇦🇺 Byzantines · Australia
1140
-17
🇦🇺 Dravidians · Australia
1084
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,566 9:46 22:43 37:36 ⚔ Archer Rush
39 1,991 10:02 16:01 31:46 ⛏ Fish Boom FC
35 1,798 10:42 23:54 37:22 ⚔ Scout Rush
29 1,467 13:49 23:52 30:49 ⛏ Fish Boom FC
27 1,357 12:09 32:09 45:48 ⛏ Fish Boom into Fire Galleys FC
22 1,145 11:40 16:37 31:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,920 18,535 16,270 2,820 64,545 70,470
19,300 25,928 9,695 2,000 56,923 64,026
22,545 14,098 14,960 1,600 53,203 71,788
17,400 19,490 12,010 1,785 50,685 55,298
25,400 10,260 11,005 1,700 48,365 56,619
20,915 15,022 7,970 1,680 45,587 60,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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