AoeStats
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Oasis

514106937Analyzed
4v4 RM · 4d ago on Oct 16, 2026· 65m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Persians · Russia
944
+9
🇷🇺 Hindustanis · Russia
753
+17
🇷🇺 Turks · Russia
741
+17
492
+27
vs
🇲🇽 Spanish · Mexico
804
-19
🇩🇪 Khmer · Germany
787
-18
🇹🇷 Persians · Türkiye
749
-17
🇧🇷 Franks · Brazil
729
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,735 10:25 18:39 35:45 ⚔ Archers FC
35 2,308 13:00 24:21 49:46 ⛏ Fast Castle
29 1,862 9:42 20:56 35:13 ⛏ Fast Castle
20 1,280 11:52 20:24 38:40 ⛏ Fast Castle
17 1,092 12:27 24:45 44:17 ⚔ Scout Rush
15 989 13:07 19:43 44:21 ⛏ Fast Castle
14 906 12:49 16:58 32:59 ⛏ Fast Castle
12 800 11:34 32:09 47:38 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,640 36,592 33,585 2,360 108,177 114,362
33,375 18,920 27,535 1,500 81,330 123,355
32,390 20,002 16,990 2,205 71,587 93,184
21,215 20,740 19,850 6,250 68,055 88,853
44,330 14,165 3,920 3,450 65,865 77,454
27,685 14,150 17,555 4,265 63,655 85,887
26,680 15,583 7,670 2,430 52,363 65,320
20,145 12,555 11,440 1,980 46,120 51,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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