AoeStats
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MegaRandom

514144363Analyzed
3v3 RM · 21d ago on Oct 16, 2026· 46m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
636
+9
🇩🇪 Turks · Germany
561
+12
🇩🇪 Britons · Germany
555
+12
vs
🇺🇸 Koreans · United States
501
-11
🇹🇷 Gurjaras · Türkiye
489
-12
🇦🇷 Huns · Argentina
442
-10
Player eAPM Actions Feudal Castle Imperial Opening
16 761 12:59 23:55 34:23 ⛏ Fast Castle
11 524 13:05 23:58 38:08 ⛏ Fast Castle
10 461 11:28 23:35 35:57 ⛏ Fast Castle
8 371 12:56 29:17 39:23 ⛏ Fast Castle
6 295 12:15 20:53 34:36 ⛏ Fast Castle
4 199 12:48 — —

Resources

Player Food Wood Gold Stone Spent Collected
11,375 12,080 9,500 1,300 34,255 37,327
9,050 8,605 6,415 2,600 26,670 30,052
10,880 6,044 7,965 900 25,789 29,266
11,620 5,950 4,460 3,010 25,040 29,417
6,530 5,385 2,545 1,670 16,130 18,487
5,475 1,300 50 0 6,825 7,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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