AoeStats
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514166314Analyzed
2v2 RM · 1d ago on Oct 17, 2026· 90m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
818
+15
🇨🇴 Goths · Colombia
818
+16
vs
🇧🇷 Vietnamese · Brazil
828
-16
🇺🇸 Huns · United States
795
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 4,332 11:14 16:12 42:06 ⚔ FC into Skirms
23 2,083 10:33 22:47 68:56 ⚔ Archers into Skirms
22 2,004 12:36 19:37 31:14 ⚔ FC into Skirms
18 1,612 12:21 26:32 —

Resources

Player Food Wood Gold Stone Spent Collected
29,890 30,195 16,895 3,550 80,530 92,362
22,630 28,460 14,790 3,980 69,860 72,412
27,515 34,945 1,230 3,775 67,465 84,166
24,310 22,991 8,735 1,150 57,186 58,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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