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Arena

514659130Analyzed
4v4 RM · 1d ago on Oct 18, 2026· 48m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Khitans · Italy
1797
+11
🇮🇹 Mapuche · Italy
1763
+12
🇮🇹 Danes · Italy
1724
+14
🇲🇽 Maya · Mexico
1656
+17
vs
🇳🇴 Huns · Norway
1773
-17
🇳🇴 Turks · Norway
1680
-13
🇳🇴 Ethiopians · Norway
1670
-13
🇳🇴 Chinese · Norway
1607
-11
Player eAPM Actions Feudal Castle Imperial Opening
64 3,097 10:38 14:51 28:19 ⛏ Fast Castle
58 2,804 9:56 13:38 26:55 ⛏ Fast Castle
56 2,715 10:00 13:43 28:04 ⛏ Fast Castle
51 2,488 10:54 14:26 27:22 ⛏ Fast Castle
40 1,959 10:59 14:50 43:00 ⛏ Fast Castle
38 1,830 10:55 14:57 31:27 ⛏ Fast Castle
35 1,683 11:49 15:39 20:11 ◆ FC into Fast Imp
33 1,601 11:16 14:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,465 23,230 12,725 2,920 88,340 90,648
34,185 18,810 15,260 2,950 71,205 83,017
26,955 12,680 18,485 3,075 61,195 64,661
16,095 24,290 15,620 2,225 58,230 64,914
26,370 17,600 8,900 2,325 55,195 55,205
21,720 14,013 14,995 1,050 51,778 54,956
13,050 19,405 12,330 3,460 48,245 55,130
16,895 16,850 4,245 1,860 39,850 42,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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