AoeStats
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Coastal Forest

511069106Analyzed
3v3 RM · 10d ago on Oct 3, 2026· 64m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
1051
+13
🇹🇷 Britons · Türkiye
895
+19
🇹🇷 Byzantines · Türkiye
887
+21
vs
🇩🇪 Britons · Germany
980
-18
🇩🇪 Franks · Germany
977
-18
🇩🇪 Bohemians · Germany
972
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,656 11:16 15:24 32:57 ⛏ Fast Castle
31 2,001 10:50 21:26 35:11 ⚔ Fish Boom FC into Archers
23 1,497 10:33 19:43 30:12 ⛏ Fish Boom FC
20 1,311 9:34 17:43 33:09 ⛏ Fast Castle
14 909 12:01 21:57 34:59 ⛏ Fast Castle
13 839 11:07 18:53 36:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,400 33,828 31,215 4,165 114,608 122,352
44,120 37,920 14,160 1,860 98,060 108,696
30,300 34,825 10,280 2,415 77,820 89,307
27,905 29,640 14,450 2,400 74,395 82,435
23,015 26,260 9,620 3,025 61,920 69,105
19,995 19,260 8,245 1,630 49,130 54,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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