AoeStats
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Nomad

511440461Analyzed
2v2 RM · 11d ago on Oct 5, 2026· 48m 44s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1348
+19
🇦🇷 Spanish · Argentina
1348
+19
vs
🇨🇴 Turks · Colombia
1409
-19
🇲🇽 Saracens · Mexico
1409
-19
Player eAPM Actions Feudal Castle Imperial Opening
77 3,770 14:40 21:19 — ⚔ Fish Boom into Skirms
27 1,300 12:36 16:32 41:03 ⛏ Fish Boom FC
26 1,253 14:08 20:18 — ⛏ Fish Boom FC
24 1,175 12:33 17:05 42:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,845 9,257 9,700 2,900 39,702 42,169
15,060 16,161 4,855 3,110 39,186 40,284
8,550 11,205 4,905 3,625 28,285 29,584
7,545 7,431 3,715 2,345 21,036 24,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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