AoeStats
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MegaRandom

511101627Analyzed
4v4 RM · 10d ago on Oct 3, 2026· 68m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Teutons · Colombia
1378
+14
🇲🇽 Spanish · Mexico
1378
+14
🇲🇽 Hindustanis · Mexico
1363
+15
🇦🇷 Britons · Argentina
1316
+18
vs
🇭🇰 Huns · Hong Kong SAR China
1489
-20
🇨🇳 Maya · China
1324
-15
🇨🇳 Khitans · China
1285
-13
🇹🇼 Shu · Taiwan
1276
-13
Player eAPM Actions Feudal Castle Imperial Opening
96 6,559 9:46 22:14 56:28 ⚔ Scout Rush
57 3,889 10:44 15:12 28:13 ⛏ Fast Castle
42 2,833 9:25 20:51 35:15 ⚔ Scout Rush
41 2,780 10:38 16:47 33:48 ⚔ FC into Archers
34 2,318 10:23 17:43 31:46 ⛏ Fast Castle
33 2,256 11:20 16:10 33:47 ⛏ Fast Castle
29 1,948 11:57 17:34 43:00 ⛏ Fast Castle
27 1,850 9:54 17:21 39:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,155 31,041 45,115 5,980 135,291 150,044
75,490 20,403 12,760 2,345 110,998 112,921
42,215 26,042 30,850 4,565 103,672 110,977
44,105 24,674 14,985 4,545 88,309 89,854
31,340 22,114 27,365 3,005 83,824 100,473
26,505 30,987 12,355 5,990 75,837 81,327
32,110 23,809 7,775 2,070 65,764 69,032
11,925 27,385 24,220 1,255 64,785 72,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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