AoeStats
← Uzriel

Lombardia

508486273Analyzed
3v3 RM · 24d ago on Sep 22, 2026· 64m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Vietnamese · Sweden
1285
+14
🇸🇪 Saracens · Sweden
1274
+14
🇸🇪 Malians · Sweden
1246
+16
vs
🇬🇧 Varangians · United Kingdom
1271
-16
🇸🇮 Inca · Slovenia
1234
-14
🇬🇧 Saxons · United Kingdom
1211
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,795 11:21 16:21 32:00 ⛏ Fast Castle
42 2,700 11:51 16:10 41:36 ⛏ Fast Castle
41 2,625 8:58 19:24 37:49 ⚔ Scout Rush
33 2,152 12:20 19:11 36:43
24 1,543 11:05 17:14 37:37 ⛏ Fast Castle
20 1,325 11:11 19:17 33:01 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,215 34,506 12,035 3,255 88,011 100,958
30,370 17,021 20,690 1,805 69,886 76,704
29,425 19,197 18,640 1,700 68,962 71,477
32,055 21,228 7,760 6,170 67,213 77,246
20,040 27,657 13,905 4,200 65,802 105,178
24,690 16,230 14,170 4,110 59,200 65,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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