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Black Forest

513636332Analyzed
4v4 RM · 4d ago on Oct 14, 2026· 22m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Teutons · Vietnam
1273
+15
🇨🇳 Armenians · China
1265
+16
🇨🇳 Saracens · China
1227
+17
🇨🇳 Britons · China
1168
+21
vs
🇨🇳 Saracens · China
1286
-18
🇬🇧 Teutons · United Kingdom
1276
-18
🇧🇪 Varangians · Belgium
1268
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🇧🇦 Persians · Bosnia & Herzegovina
1196
-15
Player eAPM Actions Feudal Castle Imperial Opening
75 1,690 12:09 — — ⚔ M@A Rush
30 680 14:08 20:22 — ⛏ Fast Castle
28 621 11:49 — — ⚔ Archer Rush
26 584 10:34 14:38 — ⛏ Fast Castle
23 523 11:25 17:52 — ⛏ Fish Boom FC
23 511 11:11 — — ⚔ Archer Rush
21 478 12:54 17:28 — ⛏ Fish Boom FC
17 392 12:41 19:48 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,300 5,347 250 60 9,957 11,041
5,025 4,205 250 335 9,815 10,392
4,125 4,015 370 890 9,400 9,997
5,500 3,155 250 370 9,275 11,590
5,315 2,905 610 125 8,955 11,289
2,875 2,813 1,045 100 6,833 8,395
3,625 2,367 250 240 6,482 6,685
2,675 2,620 740 125 6,160 7,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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