AoeStats
← Snake34

Yucatan

512894524Analyzed
2v2 RM · 6d ago on Oct 11, 2026· 86m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Slavs · France
1066
+15
🇫🇷 Britons · France
1008
+18
vs
🇹🇼 Mongols · Taiwan
1073
-18
🇹🇼 Franks · Taiwan
1016
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 4,138 9:13 14:10 38:59 ⛏ Fast Castle
41 3,546 10:28 22:09 41:01 ⚔ Archers into Skirms
26 2,288 10:35 21:04 43:35 ⚔ Scout Rush
25 2,204 13:11 18:01 38:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,305 19,290 32,285 6,245 107,125 112,285
38,210 20,289 29,410 6,945 94,854 103,970
20,110 32,510 27,905 5,600 86,125 95,134
19,885 34,543 25,750 3,915 84,093 119,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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