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MegaRandom

512938005Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 59m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Teutons · Canada
1001
+13
🇨🇦 Danes · Canada
996
+13
🇨🇳 Varangians · China
955
+14
🇨🇳 Franks · China
915
+16
vs
🇬🇧 Ethiopians · United Kingdom
984
-17
🇦🇷 Tatars · Argentina
957
-15
🇨🇱 Franks · Chile
909
-13
🇨🇱 Vikings · Chile
841
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 2,438 8:44 16:46 40:42 ⛏ Fast Castle
27 1,606 10:14 16:52 32:53 ⛏ Fast Castle
21 1,240 11:55 17:49 34:13 ⛏ Fast Castle
21 1,272 12:25 19:18 37:04 ⛏ Fast Castle
19 1,105 11:35 18:19 31:13 ⛏ Fast Castle
18 1,104 11:27 16:20 32:50 ⛏ Fast Castle
17 1,016 12:34 18:01 31:49 ⚔ FC into Scouts
13 764 8:57 17:25 31:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,320 13,448 17,890 7,665 78,323 87,364
28,400 19,961 17,785 4,060 70,206 83,423
26,455 16,515 21,760 2,875 67,605 72,144
30,405 16,593 14,360 3,555 64,913 86,703
21,775 20,615 11,490 3,935 57,815 66,031
19,995 17,046 15,745 3,770 56,556 71,573
19,255 8,390 13,580 3,495 44,720 58,746
17,525 13,684 6,795 1,020 39,024 47,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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