AoeStats
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Arabia

513296125Analyzed
2v2 RM · 5d ago on Oct 13, 2026· 53m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Japanese · Canada
1203
+13
🇨🇳 Spanish · China
1110
+16
vs
🇨🇱 Saxons · Chile
1164
-16
🇨🇱 Cumans · Chile
1087
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,160 12:43 31:07 — ⛏ Fast Castle
38 2,023 11:27 20:21 38:25 ⛏ Fast Castle
35 1,882 11:12 28:06 44:20 ⚔ M@A into Towers
27 1,422 9:15 19:22 35:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,345 14,362 13,800 1,815 59,322 67,895
18,690 20,989 9,725 2,400 51,804 66,301
11,240 8,438 5,630 900 26,208 26,945
9,950 10,281 1,260 2,150 23,641 24,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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