AoeStats
← Lakii

Coastal Forest

513428666Analyzed
3v3 RM · 6d ago on Oct 13, 2026· 24m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Cumans · Switzerland
1087
+14
🇨🇭 Romans · Switzerland
1087
+14
🇨🇭 Sicilians · Switzerland
1070
+15
vs
🇮🇹 Romans · Italy
1081
-15
🇨🇱 Celts · Chile
1042
-14
🇳🇴 Chinese · Norway
1026
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 773 9:59 23:22 — ⚔ Archer Rush
27 662 11:37 19:29 — ⛏ Fast Castle
27 661 10:36 15:43 — ⛏ Fast Castle
23 555 12:19 16:25 — ⛏ Fast Castle
22 543 11:50 20:18 — ⚔ M@A Rush
22 529 10:28 21:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,275 5,280 1,075 100 12,730 14,595
4,575 3,635 340 960 9,510 10,623
5,160 3,381 765 100 9,406 10,351
4,175 3,040 1,000 200 8,415 9,235
4,380 2,270 200 945 7,795 9,644
4,500 2,567 455 225 7,747 10,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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