AoeStats
← Lakii

MegaRandom

512912927Analyzed
3v3 RM · 7d ago on Oct 11, 2026· 54m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
1155
+14
🇬🇧 Hindustanis · United Kingdom
1097
+16
🇨🇳 Tatars · China
1039
+19
vs
🇨🇭 Armenians · Switzerland
1111
-17
🇨🇭 Cumans · Switzerland
1108
-16
🇨🇭 Spanish · Switzerland
1088
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 3,095 8:31 19:22 33:31 ⚔ Scouts into Archers
40 2,180 8:15 19:39 38:19 ⚔ M@A FC
28 1,525 9:48 14:36 39:06 ⛏ Fast Castle
26 1,420 9:43 17:23 43:37 ⛏ Fast Castle
24 1,299 9:33 15:59 33:40 ⛏ Fast Castle
22 1,197 8:31 24:51 48:28

Resources

Player Food Wood Gold Stone Spent Collected
19,670 33,455 18,460 4,430 76,015 85,677
33,795 16,354 23,200 1,180 74,529 91,916
31,295 19,755 12,005 3,700 66,755 72,036
21,660 16,193 14,940 3,100 55,893 62,696
21,325 16,020 3,010 1,600 41,955 44,902
15,580 10,005 6,965 2,775 35,325 39,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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