AoeStats
← Lakii

African Clearing

512903299Analyzed
3v3 RM · 9d ago on Oct 11, 2026· 55m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Armenians · Switzerland
1099
+12
🇨🇭 Cumans · Switzerland
1096
+12
🇨🇭 Saxons · Switzerland
1074
+14
vs
🇹🇷 Slavs · Türkiye
1026
-13
🇸🇪 Ethiopians · Sweden
1016
-13
🇧🇷 Burgundians · Brazil
997
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,716 14:32 21:25 46:37 ⛏ Fast Castle
28 1,553 12:54 18:56 48:03 ⛏ Fast Castle
27 1,487 14:04 25:15 41:43 ⚔ Archers into Skirms
26 1,439 13:07 24:35 48:49 ⚔ FC into Archers into Towers
24 1,298 14:15 20:49 41:56 ⛏ Fast Castle
17 958 19:06 23:41 45:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,035 17,420 5,330 2,050 50,835 54,102
21,245 7,235 15,320 1,050 44,850 46,645
16,300 15,479 11,385 1,600 44,764 55,551
13,355 16,338 9,370 3,525 42,588 45,293
19,020 10,309 5,880 3,655 38,864 39,391
14,250 14,503 4,510 1,785 35,048 37,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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